If you’ve paid any attention to the YA genre in the last two or three years, you may have thought “Wow, there sure are a lot of dystopian books.” I […]
A breathtaking, wildly original spin on the classic Brothers Grimm fairy tale, boldly and beautifully reimagined by acclaimed artist Garcia, illustrator of the “New York Times” bestseller “Alice’s Adventures in Wonderland.”
The football field is a battlefield
There’s an extraordinary price for victory at Oregrove High. It is paid on – and off – the football field. And it claims its victims without mercy – including the most innocent bystanders.
When a violent, steroid-infused, ever-escalating prank war has devastating consequences, an unlikely friendship between a talented but emotionally damaged fullback and a promising gymnast might hold the key to a school’s salvation.
I absolutely loved this book, just like I thought I would. It’s one that’s difficult to read, but well worth it by the end. It left me with a sense of accomplishment, and that’s a great feeling when finishing a book. I think this book would be a perfect school read for Juniors or Seniors. It has a lot to say.
HOW FAR WOULD YOU GO?
All Meg has ever wanted is to get away. Away from high school. Away from her backwater town. Away from her parents who seem determined to keep her imprisoned in their dead-end lives. But one crazy evening involving a dare and forbidden railroad tracks, she goes way too far…and almost doesn’t make it back.
John made a choice to stay. To enforce the rules. To serve and protect. He has nothing but contempt for what he sees as childish rebellion, and he wants to teach Meg a lesson she won’t soon forget. But Meg pushes him to the limit by questioning everything he learned at the police academy. And when he pushes back, demanding to know why she won’t be tied down, they will drive each other to the edge — and over…
Based on more than forty interviews with Jobs conducted over two years—as well as interviews with more than a hundred family members, friends, adversaries, competitors, and colleagues—Walter Isaacson has written a riveting story of the roller-coaster life and searingly intense personality of a creative entrepreneur whose passion for perfection and ferocious drive revolutionized six industries: personal computers, animated movies, music, phones, tablet computing, and digital publishing.
At a time when America is seeking ways to sustain its innovative edge, and when societies around the world are trying to build digital-age economies, Jobs stands as the ultimate icon of inventiveness and applied imagination. He knew that the best way to create value in the 21st century was to connect creativity with technology. He built a company where leaps of the imagination were combined with remarkable feats of engineering.
Although Jobs cooperated with this book, he asked for no control over what was written nor even the right to read it before it was published. He put nothing off-limits. He encouraged the people he knew to speak honestly. And Jobs spoke candidly, sometimes brutally so, about the people he worked with and competed against. His friends, foes, and colleagues provide an unvarnished view of the passions, perfectionism, obsessions, artistry, devilry, and compulsion for control that shaped his approach to business and the innovative products that resulted.
Driven by demons, Jobs could drive those around him to fury and despair. But his personality and products were interrelated, just as Apple’s hardware and software tended to be, as if part of an integrated system. His tale is instructive and cautionary, filled with lessons about innovation, character, leadership, and values.